- 1Current Patch Notes
- 21.0.2 - Small Update
Current Patch Notes[edit | edit source]
Undermine For Macro
PC - 1.0.2[edit | edit source]
Action adventure roguelike UnderMine will launch for Xbox One, and PC, Mac, and Linux via Steam, on August 6, developer Thorium Entertainment announced.It will also be available via Xbox Game Pass.
1.0.2 - Small Update[edit | edit source]
Released – September 17, 2020
Update Size – 201.12 KiB
Versions – 1.0.2.9 (Windows), 1.0.2.10 (Mac), 1.0.2.11 (Linux), 1.0.2.10 (Xbox)
Undermine is a Rogue-Like, Binding of Isaac-Like game that draws from the dungeon play style of the original Zelda game from NES. Through a birds eye, top down view, you traverse multiple floors in multiple dungeons while acquiring synergistic items that boost your stats and add buffs in order to help you proceed through increasing difficulties. UnderMine is an action-adventure roguelike with a bit of RPG tossed in. Blending combat and dungeon crawling from traditional roguelikes like “The Binding of Isaac,” with the progression of roguelites like “Rogue Legacy,” UnderMine delivers a fresh new entry to the genre. An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way. UnderMine An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Blog – https://steamcommunity.com/games/656350/announcements/detail/2896334282660985154
Bug Fixes[edit | edit source]
Undermine For Machine Learning
- Seer’s bite hitbox has been tightened up
- Seer is now immune to root abilities
- Health levers no longer reset their use counter when you exit the room
- Soul Cannon projectiles are now destroyed if their target becomes invalid
- Bombushka babies now spread out in all directions rather than always to the north east
- Arrows fired from wall traps will now correctly ignite if they pass over a torch
- Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly
- Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper
- Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter
- Fixed a graphical bug that would cause your current Summon Count to display as 100
- Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3
- Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware
- Fixed a small graphical layering issue with the Gargoyle’s fireball attack
- When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries
- [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline
Other Changes[edit | edit source]
- [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off
- Added Italian Translation
Undermine Mackay
Versions