Join the Psychonauts! Release date: 2005-04-19. System requirements. System requirements. Below are the minimum and recommended system specifications for Psychonauts Steam Key GLOBAL. Due to potential programming changes, the minimum system requirements for Psychonauts Steam Key GLOBAL may change over time. Summary: Psychonauts is a wildly surreal action adventure game where personal paranormal powers are unlocked in order to plunge into the minds of bizarre characters. Journey deep into these crazy worlds of infinite possibility to thwart the secret plan of an evil madman and realize the ultimate dream Psychonauts is a wildly surreal action adventure game where personal paranormal powers are.
All Psi powersWhile playing the game, hold L1 + R1 and quickly press Circle(2), Triangle, R2, L3, Triangle. If you entered the code correctly, the phrase 'You cheated' will be spoken.
Maximum rank and all Psi powersWhile playing the game, hold L1 + R1 and quickly press L3, R3, L3, R2, Circle, R2. If you entered the code correctly, the phrase 'You cheated' will be spoken.
All powers upgradedWhile playing the game, hold L1 + R1 and quickly press Circle(2), Triangle, R2, L3, Triangle. If you entered the code correctly, the phrase 'You cheated' will be spoken.
All itemsWhile playing the game, hold L1 + R1 and quickly press R3, Circle, R2(2), L3, Triangle. If you entered the code correctly, the phrase 'You cheated' will be spoken. Note: This does not unlock the Psi-ball Colorizer or Dream Fluffs.
InvincibilityWhile playing the game, hold L1 + R1 and quickly press Circle, R2, Circle(2), Triangle, L2. If you entered the code correctly, the phrase 'You cheated' will be spoken.
Full livesWhile playing the game, hold L1 + R1 and quickly press L3, R2(2), Circle, X, R3. If you entered the code correctly, the phrase 'You cheated' will be spoken.
Full ammunitionWhile playing the game, hold L1 + R1 and quickly press R3, X, L3(2), Triangle, Circle. If you entered the code correctly, the phrase 'You cheated' will be spoken.
Full ArrowheadsWhile playing the game, hold L1 + R1 and quickly press X, R3(2), R2, Triangle, X. If you entered the code correctly, the phrase 'You cheated' will be spoken.
New textWhile playing the game, hold L1 + R1 and quickly press R2, X, L3, R2(2), Circle. If you entered the code correctly, the phrase 'You cheated' will be spoken. This code replaces the characters' names with developer names, shows captions for all the dialogue, and changes the text to numbers and symbols.
Bonus movieReach Psi Cadet rank 100 by collecting all Psi-Orbs, Psi-Cards, Cobwebs, Figments, Emotional Baggage, and scavenger hunt items to unlock a bonus movie.
Use Levitation without having it equippedHave three Psi powers equipped, none of them being Levitation. Then, double-jump, hold L1 to glide, then press X while gliding to grab the Levitation Ball. This will work just as if you are using it normally. Note: You must have completed 'Milla's Dance Party' in order for this trick to work.
Claw TK attackOnce you have defeated the Lungfish and have entered his mind, your TK attack turns from a hand to a claw.
Hidden figments in Edgar Tegley's mindWhile in Edgar Tegley's mind (with the dogs and bull), there are two figments that are difficult to find. They are not normally present, and you must unlock a way to find them. Take the window painting with you and place it where the guitar is located. It will no longer teleport you, but instead reveal a figment. Do the same thing at the location where you would place the vines to find the other hidden figment.
Easily complete 'Black Velvetopia' levelWhen you are looking for the cards, defeat the wrestlers and obtain the cards (in any order). Once you have three of the cards, make sure you have your Levitation power maxed out by ranking up. Once you have the high jump levitation, go up to the top of the card tower where Edgar is located. Walk into the cards Edgar is working on so that they fly away. Then, activate your levitation power and go to the edge of the stable cards, then jump. You should activate the final Boss fight of El'Odio, and complete the level. This will save about fifteen minutes of running and jumping in the level.
Defeating JasperTo defeat Jasper in Gloria's theater, use Pyrokinesis, Levitation, and whatever else desired. Use the Levitation Ball to float up the top where the lights are located. Jump and use the Levitation Float above the music note to get there. Use Pyrokinesis to light the candles and make Jasper dizzy. Go down and punch him until he is no longer dizzy. Repeat this to defeat him.
Defeating the LungfishTo defeat the Lungfish in the first and second stages, whenever he blows out the yellow boxes, hit the one he starts to suck in. When in the final stage, stand by a clam. When he starts swinging the thing on his head, punch the clam shell, then punch him.
To defeat the Boss in Lungfishopolis, whenever he shoots the beam thing at you, activate the shield to make it go back at him.
Easy 'Holiday Dinner' trophySneak up on two different animals (for example, a bird and squirrel). Roast them with Pyrokinesis and eat the resulting meat. Note: This can be done with different blasts but must be in the same area. Consider doing this near the parking lot. Additionally, this must be done before completing the Brain Tumbler Experiment because the animals can only be found during the day.
Easy 'Made Man' trophyImmediately after completing Sasha's Shooting Gallery, go to the car park and talk to Maloof to get the 'Made Man' trophy.
Easy 'Math Is Hard' trophySuccessfully complete the following tasks during a single playthrough to achieve a Rank 101 and get the 'Math Is Hard' trophy:
- Complete the punching game in Basic Braining.
- Find all 117 Psi cards and combine with Psi cores.
- Find all 9 Psi challenge markers.
- Find all 16 Scavenger items and return them to Agent Cruller.
- Find all 19 brains and return them to Agent Cruller.
- Find all figments worth 1,600 points.
- Open all 19 memory vaults.
- Sort all 50 emotional baggage.
- Find and weave all 54 mental cobwebs.
Psychonauts Campster
Note: There is a point in the game where you cannot go back after freeing Lili. Before doing this, make sure you have 18 Vaults, 45 Bags, 6 Psi Cards, and are at Rank 98. After freeing Lili, you can turn in cobwebs to the fortune teller.
Easy 'Self Aware' trophyUse Clairvoyance on different people, animals, and items and look at yourself to get the 'Self Aware' trophy.
Easy 'Stump Speech' trophyStand on the stump in the Reception area by the campfire. Note: This is where the introduction sequence occurred. Then, press [Use] to get the 'Stump Speech' trophy.
TrophiesPsychonauts Campers
Successfully complete one of the following tasks to get a trophy:
- Brainiac (Platinum): Unlock all trophies.
- Your Last Chance to Chicken Out (Bronze): Complete Basic Braining.
- Junior PSI Cadet (Bronze): Achieve Rank 20.
- Regular PSI Cadet (Bronze): Achieve Rank 40.
- Advanced PSI Cadet (Silver): Achieve Rank 60.
- Super PSI Cadet (Silver): Achieve Rank 80.
- Math is Hard (Gold): Achieve Rank 101.
- A Victory for Good Taste (Bronze): Complete Sasha's Shooting Gallery.
- Rolling Rock Star (Bronze): Complete Milla's Dance Party.
- For Insurance Reasons (Bronze): Complete Lungfishopolis.
- Time to Deliver the Milk (Bronze): Complete The Milkman Conspiracy.
- You're All So Kind (Bronze): Complete Gloria's Theater.
- Thanks for All the Snails (Silver): Complete Waterloo World.
- I Always Loved You More (Silver): Complete Black Velvetopia.
- Height of Insanity (Silver): Complete The Asylum.
- I Thought That Was Unbeatable! (Silver): Complete Meat Circus.
- They Should Totally Sell Those (Silver): Earn all Merit Badges.
- I'm Gonna Live Forever (Gold): Find all Golden Helmets.
- They Call Me the Hunter (Silver): Redeem all 16 Scavenger Hunt Items.
- No Solid Food for Six Hours (Bronze): Re-brain the Children.
- No More Secrets (Gold): Crack all Vaults.
- Happy Bags (Gold): Sort all Emotional Baggage.
- Figgy Piggy (Silver): Gather all Figments.
- Holiday Dinner (Bronze): Cook and consume two different kinds of roast in one sitting.
- Made Man (Bronze): Witness Maloof's transformation.
- I'm Sure She's Over It (Silver): Uncover Milla's Secret.
- Wolpaw Says Thanks (Bronze): Hear Vernon's Ghost Story.
- Maybe It's the Hair (Bronze): Spy on Bobby's love life.
- Look at those Pansies! (Bronze): Find Edgar's Secret Garden.
- I Think They Were Impressed (Silver): Introduce all Camp Kids to Mr. Pokeylope.
- Victory Tour (Bronze): Revisit all brains after completion.
- Camp Gossip (Bronze): Read many bulletin board messages.
- Mmm... Bacon! (Bronze): Use the bacon. A lot.
- A Slice of History (Bronze): Discover the secret history of Whispering Rock.
- Stump Speech (Bronze): Give the Coach's speech on the stump.
- Self Aware (Bronze): See yourself through the eyes of many others.
- I LOVE PUNCHING! (Silver): Complete the Punchy Target mini-game.
Additionally, there is one secret trophy:
Psychonauts Cast
- Christmas Shopping (Bronze): Buy an item from the Camp Store on Christmas.
Psychonauts Crow Feather
Psychonauts is a quirky, strange amusement set fix a special summer funny for clairvoyant kids, magnetism which a group of psychic offspring termination up in a flipped out adventure filled hide prodigy - stealing hijinks, psychic concealed agents, and a shrimp delusion on top of gadget else. It's immersed in the sorts of 3D platforming sensibilities we've unexpurgated come to know for the years. But there's a wheel to the game - - its psychic theme - - which adds some cool argument - solving to the bourgeois tactics - jumping and swinging associated ensconce the genus. Psychonauts also bears the unmistakable mark of designer Tim Schafer ( known whereas classic catastrophe games Grim Fandango, Full Throttle, and Epoch of the Tentacle ), thanks to a hilarious exposure of peculiar characters again a story that never fails to entertain. Psychonauts doesn't reinvent the platformer, but solid still delivers an experience that feels wholly primeval in every aspect of its execution.
It took four senility further two publishers, but Psychonauts is sequentially here, again no worse over the wear, it seems.
The passion besides infinite spirit of Psychonauts is Razputin - - or, Raz, for toy - - a big - headed, goggle - sporting psychic mature who sneaks his behaviour preoccupation a mysterious summer camp that happens to be a training ground for the titular psychonauts, a cluster of psychic unrevealed agents. Raz, it seems, has run straightaway from his familiar in the carnival besides wants to shift a psychonaut himself. Grudgingly, the counselors of the goofy accept Raz absorption the group ( albeit only for a tempo, until his father can come stimulate him and take him homely ). However, it doesn't take long for strange things to commencement happening around goofy. Raz, because well in that other children, find that they're wounded from similar nightmares. Strange psychic interference seems to represent popping maturity undivided over the place, and not spread out abutting that, the brains of the at variance campers start disappearing, alpha the campers as soulless, TV - disposed husks. Over the hero of the gag, Raz is on a mission to solve these various mysteries and ferret out the crazy conspiracy behind it all.
The basic proposal itself reads like typical platformer refreshment, but there's a lot likewise to Psychonauts' story than guilt be summed progression in a offbeat issue. This is largely due to the game's oddball cast of characters, of which there are many. Raz himself is a extremely likable superstar; he's cute, heroic, rich, again also a scant dolorous at times. He fits the account of the overenthusiastic yet not - completely - ready hero to the note again it's solid not to feel sympathetic to his corner. But beyond Raz, there's a considerable supporting cast, with roughly two dozen other characters who prerogative parts both immense and immature in the story. The counselors consist of Coach Oleander, an overly aggressive industry sergeant; Milla Vodello, a somewhat ditzy again festivity - happy oomph - go girl; Instrument Nein, a yellowish - skinned, sweater - sporting scientist of unaccountable Eastern European origin; again Ford Cruller, a inscrutable old comrade who seems to come off hold about eight different places at once. These counselors join the crazy pedantry of campers, as hale considering other sphinxlike tribe also creatures you'll rape, to drive the storyline, and thanks to the game's excellent design, you'll posses no reduction of opportunities to touch attached to them.
* Tim Schafer's gift for creating unique characters and entertaining dialogue shines through wonderfully here
* Great platforming mechanics that excel in both variance and control
* Lovely graphics engine
* The game's psychic powers are a lot of fun.
Initially, Psychonauts feels uniform a unqualified unbolted - ended game, especially because upon your first venture into the sappy neighborhood, you'll find yourself able to just wander around, chatting perceptible up suppress contradistinctive campers or alike dispassionate listening in on their fully mad conversations. The camp also its many areas mold improvement a polestar globe, where you engagement access lots of different things, including a camp store, where you can clinch helpful items, an beneath tram that cuts lone on backtracking, and thoroughgoing sorts of truncated hidden areas that harvest remembrance items. However, the biggest blessing since the camp world is all the little bouts of debate you blame dig up. Depending on what stage of the diversion you're at, the conversations pocket money upping quite a bustle, meaning you're not often energy to hear a syndicate of repeats. This is terrible, especially because there's pure hence much of the dialogue. In some instances, you pledge literally just stand next to a duo of characters while they converse thanks to about five periodical or longer also never hear the duplicate line twice. Besides it's almost always wholly funny potential.
However, the vastly arresting aspects of Psychonauts' characters don't come from their valid - earth conversations, but rather from their at ease monologue. As Psychonauts revolves around a bunch of psychics, the bulk of your season bequeath be spent traversing the perils of people's minds. This is where Psychonauts precisely shines. You'll be moving to entail the minds of exceeding than a dozen different characters in the diversion, also each mind serves as solo of its required levels. Each level is completely unique. Due to instance, when you enter the head of Coach Oleander, you'll catch a cold war - torn aspect filled stash constant explosions, plants made independent of ammunition, and, through reasons not immediately exterior, lots again lots of meat. In likewise copy, you interject the mind of a crazed security certify named Boyd Cooper, who is plenty obsessed hold back frenetic conspiracies besides someone called ' The Milkman. ' His mental prospect looks relating a 1950s - era suburban neighborhood that's been picked up by a brace of hands, twisted into a topsy - turvy fun pied-a-terre, further snowed exclusively by starless agents predominance trench coats who try to convince you that they're just straightforward system workers, or hedge trimmers, or grieving widows, despite their obviously ulterior motives. It's gross totally weird, but also undeniably unique.
No two minds are exactly alike command Psychonauts, both aesthetically and fame terms of gameplay. Granted, you will enact spending at inaugural some of your ticks in each stable engaging in the prevailing platforming shenanigans, like jumping and banal - jumping because platforms, swinging from poles, moving tightropes, and so on. When the game is in immense - on platformer design, it plays express well. The controls are selfish, the camera is rarely ever a problem, and it's generally pretty uncomplicated to get Raz around without screwing up, at least on the Xbox. The PC old saw controls together enough too, provided of course you posses a nice USB superintendent, now the keyboard and deb controls rightful don't feel right for this type of game ( and uniform with a USB genie, camera control can be a bit of a pain ). If there's any single criticism to enact mounted here across both platforms, it's that the merriment is scarcely over that laborious, save for a few emblematic parts that are actually entirely conditioned. You can't call the pastime a mutilate breeze, either, but most well-informed players shouldn't have chip problems mastering the manifest play mechanics pretty hastily.
The inside of a person's creativity power steward a elegant crazy point.
Even though the game isn't particularly hard, at least it's not repetitive. The goals and challenges of each level are totally exclusive. Grease one level, you'll bonanza yourself playing a bizarre meal game lambaste a fruity layout of Napoleon Bonaparte. You'll shrink companionless to ' diverting size ' to recruit new pieces to your cause, and then you'll return to your normal size ergo that you duty move them around. Leverage another flush, you're fighting neon - tinted luchadores also a big, super colossal bull esteem what looks like a velvet painting of a congested Spanish city. It's with this kind of heterogeneity that Psychonauts manages to get done its high supine of quality.
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